Sta arrivando la versione 2.5.0 del WinUae

per non dimenticare!
Rispondi
Avatar utente
New_Neo
Messaggi: 8713
Iscritto il: 15/02/2009, 2:59
Località: Roma
Contatta:

Sta arrivando la versione 2.5.0 del WinUae

Messaggio da New_Neo »

Tra poco arriva la versione 2.5.0 del WinUae.

Lo splendido emulatore che permette di far girare giochi e programmi dalla prima versione di Amiga fino al CD32 e CDTV, si aggiornerà dopo diversi mesi dopo la 2.4.1 uscita lo scorso Maggio:

Ecco le nuove feature ed i bug corretti:

WinUAE 2.5.0 WIP #1 (14.10.2012)
================================

Estimated release date: November/December 2012.

New features and updates:

- GUI is finally fully resizeable! Configurable GUI font.
- GUI position, size and fonts saved separately for windowed, fullwindow and fullscreen modes.
- GUI CD volume control added.
- Syncronize clock option does full time sync when emulation is unpaused or exited from GUI.
- Memory configuration can be fully modified (on the fly, loading state file or using Restart button)
without need to rerun the emulator.
- RTG screenshot and video recording directly from emulated VRAM if capture before filtering ticked.
- RTG monitor (if multiple monitors) selection added to GUI.
- RTG hardware sprite and hardware vblank emulation are now optional.
- Chipset "Wait for Blitter" too fast CPU workaround added, enabled by default, fixes most graphics
glitches if program does not wait for the blitter, more compatible than immediate blitter.
- Optional fake 1G directory harddrive size limit for old programs that think drive is full or has
negative space if drive is bigger than 2G. Can be changed on the fly.
- Added disable notification icon option.
- Added blank unused displays(s) (opens full screen topmost black window(s)) option.
- CD32 CD controller emulation improved (Missing Universe CD32 title and ingame CD audio)
- AutoVSync 100Hz/120Hz capable monitor support added.
- Low latency vsync and legacy vsync stability improved.
- Full PC hardware interlaced mode support.
- 68060 missing integer instructions are not anymore emulated if more compatible CPU checkbox is checked.
- Chipset emulation improvements. (EyeQlazer/Scoopex, Blerkenwiegel/Scoopex, No Way Demo/Academy,
Brian the Lion AGA, SuperPlus monitor mode)
- Sometimes appearing Windows "no disk in drive" dialogs that point to missing harddrive path are gone.
- Audio emulation quality improved.
- Parallel port sampler emulation audio quality improved.
- Lots of Input panel improvements. (qualifiers, custom events etc)
- Easy to use debug logging option added.
- Game Ports panel Test mode can be used to test any kind of input event, not just joystick events.
- Optional MIDI In to Out routing.
- 64-bit build supports 2.5G address space, allowing up to 2G of Z3 expansion memory.

2.4.x bugs fixed:

- Add Harddrive dialog didn't list all harddrives on some Windows XP systems.
- New CDFS didn't work with DVDs (2G size limit removed).
- Extended ADF write support was accidentally disabled.
- "ALT-TAB or middle mouse button untraps mouse - F12 opens settings" window title was missing.
- Directory filesystem 64-bit seek was broken.
- USB HID game controller [-] and [+] input axis movement was broken.

Older bugs fixed:

- RTG palette (if 8-bit mode) wasn't saved to statefile.
- Disable screen saver option haven't worked since 2.0.
- Warp mode didn't work in all vsync modes.
- CD image mounter MDS image CD audio tracks didn't play if subchannel data was not included,
MDS image data tracks with subchannel data didn't work at all.
- CD/CD image on the fly switching was unreliable. (Again)
- Random unexplained graphics glitches when cycle-exact CPU enabled and bsdsocket emulation was in use.
- Some chipset mode on the fly configuration changes caused blank screen when returning back to RTG mode.
- Volume control in WASAPI exclusive mode didn't work.
- Windows XP blank screen after ALT-TAB back to Direct3D fullscreen mode.
- Direct3D pixel alignment errors in some modes. (Again)
- Many Input configuration fixes.
Matrix è una prigione che non ha sbarre che non ha mura che non ha odore. Una prigione per la tua mente!

Immagine
Attualmente impegnato con:
Avatar utente
Caporale Jonlan
Messaggi: 1409
Iscritto il: 09/09/2009, 12:07
Località: Messina
Contatta:

Re: Sta arrivando la versione 2.5.0 del WinUae

Messaggio da Caporale Jonlan »

Buono a sapersi :sorriso:
© 1982 Sinclair Research Ltd
Avatar utente
New_Neo
Messaggi: 8713
Iscritto il: 15/02/2009, 2:59
Località: Roma
Contatta:

Re: Sta arrivando la versione 2.5.0 del WinUae

Messaggio da New_Neo »

Pubblicata la versione 2.5.1!

Una marea di aggiunte e bug fix! :rulez:

WinUAE 2.5.1 released (22.12.2012)
==================================

2.5.0 bugs fixed:

- 1G RTG RAM size was rejected.
- Windows mouse cursor becoming visible in windowed modes.
- 2.4.x and older versions allowed higher Z3/RTG total memory under 32-bit Windows.
- Maprom feature crashed in JIT mode.
- CDTV emulation didn't work.
- Power led state was incorrect.

Other bugs fixed:

- Inserting or ejecting USB game controller or mouse deleted all custom Game Ports panel configurations.
- Fixed DirectDraw fullscreen mode problems if using secondary monitor positioned on left side of primary monitor.
- SCSI emulation read commands returned wrong data if CD/CD image had more than one track.
- Fixed mouse cursor jumping to opposite direction if it was moved to same direction long enough.
- File comments and protection flags wasn't read correctly from _UAEFSDB.___ files. (if non-NTFS drive)
- Windowed mode status bar had gap on Windows Vista classic theme.
- Epson matrix printer emulation red and blue colors were swapped.
- lzh/lha archive MSDOS-style timestamps supported.

New features:

- Directory filesystem full Amiga 1/50s datestamp resolution support, previously resolution was only 1s. (NTFS and archives only)
- Mount drag'n'dropped archive file as a directory harddrive only if removable drive support is enabled, without harddrive
support attempt to mount as a disk image in DF0:.


WinUAE 2.5.0 released (02.12.2012)
==================================

New features and updates:

- GUI is finally fully resizeable! GUI font is configurable.
- GUI position, size and fonts saved separately for windowed, fullwindow and fullscreen modes.
- GUI CD audio volume control added.
- Syncronize clock option does full time sync when emulation is unpaused or exited from GUI.
- Memory configuration can be fully modified (on the fly, loading state file or using Restart button)
without need to rerun the emulator.
- RTG screenshot and video recording directly from emulated VRAM if capture before filtering ticked.
- RTG monitor (if multiple monitors) selection added to GUI.
- RTG hardware sprite and hardware vblank emulation are now optional.
- Chipset "Wait for Blitter" too fast CPU workaround added, enabled by default, fixes most graphics
glitches if program does not wait for the blitter, more compatible than immediate blitter.
- Optional fake 1G directory harddrive size limit for old programs that think drive is full or has
negative space if drive is bigger than 2G. Can be changed on the fly.
- Added disable notification icon option.
- Added blank unused displays(s) (opens full screen topmost black window(s)) option.
- CD32 CD controller emulation improved (Missing Guardian and Universe CD32 CD audio)
- AutoVSync 100Hz/120Hz capable monitor support added.
- Low latency vsync and legacy vsync stability improved.
- Full PC hardware interlaced mode support.
- 68060 missing integer instructions are not anymore emulated if more compatible CPU checkbox is checked.
- Chipset emulation improvements. (EyeQlazer/Scoopex, Blerkenwiegel/Scoopex, No Way Demo/Academy,
Brian the Lion AGA, SuperPlus monitor mode)
- Sometimes appearing Windows "no disk in drive" dialogs that point to missing harddrive path are gone.
- Audio emulation quality improved.
- Parallel port sampler emulation audio quality improved.
- GamePorts panel remap option allows separate axis configuration and multiple events.
- Game Ports panel Test mode can be used to test any kind of input event, not just joystick events.
- Lots of Input panel improvements. (qualifiers, custom events etc)
- Easy to use debug logging option added to Paths panel.
- Optional MIDI In to Out routing added.
- 64-bit build supports 2.5G address space, allowing up to 2G of Z3 expansion memory.

2.4.x bugs fixed:

- Add Harddrive dialog didn't list all harddrives on some Windows XP systems.
- New CDFS didn't work with DVDs (2G size limit) and Joliet CDs.
- Extended ADF write support was accidentally disabled.
- "ALT-TAB or middle mouse button untraps mouse - F12 opens settings" window title was missing.
- Directory filesystem 64-bit seek packet implementation was broken.
- USB HID game controller [-] and [+] input axis movement was broken.
- SPTI + built-in CDFS crash.
- uaescsi.device error codes fixed (MakeCD)

Older bugs fixed:

- RTG palette (if 8-bit mode) wasn't saved to statefile.
- Disable screen saver option haven't worked properly since 2.0.
- Warp mode didn't work in all vsync modes.
- CD image mounter MDS image CD audio tracks didn't play if subchannel data was not included,
MDS image data tracks with subchannel data didn't work at all.
- CD/CD image on the fly switching was unreliable. (Again)
- Random unexplained graphics glitches when cycle-exact CPU enabled and bsdsocket emulation was in use.
- Some chipset mode on the fly configuration changes caused blank screen when returning back to RTG mode.
- Volume control in WASAPI exclusive mode didn't work.
- Windows XP blank screen after ALT-TAB back to Direct3D fullscreen mode.
- Direct3D pixel alignment errors in some modes. (Again)
- Many Input configuration fixes.
- Windows Mouse mouse mode sometimes stopped at invisible barriers.
- CD32 CD audio was delayed.
Matrix è una prigione che non ha sbarre che non ha mura che non ha odore. Una prigione per la tua mente!

Immagine
Attualmente impegnato con:
Rispondi